WorldEdit
Access to WorldEdit by Rank
On PCB, increasing your Builder rank gets you increased access to WorldEdit tools and commands.
Member Permissions
By default, Members do not have any WorldEdit permissions.
Builder Permissions
Builders gain access to WorldEdit commands within the Sandbox flatworld (/warp sandbox). The block-edit limit at the Builder rank is 150,000.
Planner Permissions
Planners gain access to WorldEdit commands within the Creative maps. The block-edit limit at the Planner rank is 250,000 within the Creative maps, and 1,000,000 in the Sandbox map.
Engineer Permissions
Engineers also have access to WorldEdit commands within the Creative maps. The block-edit limit at the Engineer rank is 1,000,000.
Using WorldEdit on PCB
It is strongly recommended that players use the WorldEdit CUI mod while using WorldEdit on the server. This mod is created by the same developers as WordEdit, and allows the player to see a visual of the area they are selecting.
The WorldEdit CUI mod can be found here: https://modrinth.com/mod/worldedit-cui
The basic usage of WorldEdit involves using the wand tool (a wooden axe) to select regions, and then typing commands to edit the blocks within the selected area. Left clicking with the wand sets position 1, and right clicking with the wand sets position 2.
Basic WorldEdit Commands
| Command | Parameters | Description | Examples |
//wand |
Summons the selection wand to your hand. | ||
//set |
<pattern> |
Changes all blocks within the selected area to the specified pattern. |
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//replace |
<from-block-ids> <to-pattern> |
Replaces all of the specified blocks within the selected area to the specified pattern. | //replace stone sandstone |
//move |
<distance-in-blocks> <direction> |
Moves all of the blocks within the selected area by the defined amounts. If no direction is specified, it will use the direction the player is facing. |
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//stack |
<count> <direction> |
Duplicates the contents of the selection the specified number of times. If no direction is specified, it will use the direction the player is facing. |
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//line |
<pattern> <size> |
Draws a straight line between the selected points, using the specified pattern. |
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<pattern> <radius> <height> |
Creates a cylinder of the defined pattern and size. The base of the cylinder is created at the player's feet. //cyl is solid, //hcyl is hollow. |
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Creates a sphere of the defined pattern, centred at the player's feet. //sphere is solid, //hsphere is hollow. |
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Copies the selected area to the clipboard, using the player's feet as an anchor point. |
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Clears the selected area and adds it to the clipboard, using the player's feet as an anchor point. |
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Pastes the contents of the clipboard relative to the player. |
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Rotates the clipboard clockwise by the specified amount, based on the anchor point. Note: only multiples of 90 are officially supported. Other numbers may not work as intended. |
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Flips the clipboard like a mirror in the specified direction relative to the anchor point. If no direction is specified, it will use the direction the player is facing. |
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