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Origin of PCB

Project City Build was established on October 19th, 2010, originally as a Minecraft Classic server. This was in response to a random ban of one of its founders by a power-abusing staff member on the Big Build For Fun server, one of the most popular servers at the time. This event marked a turning point for the brothers _andy and _specialk, who resolved to create a server that embodied their own ideals: a thriving and inclusive community, and a safe haven where players could freely express their creativity.

Early History

Classic

In the months that followed, Project City Build rapidly grew to become one of the most active Minecraft Classic servers of its time. The server offered two distinct maps: Flat-grass, a public space where guests could freely build, and Big City, the primary map dedicated to a large-scale city-building project.

The server's focus on creating realistic, detailed cities quickly gained attention, earning features on various Minecraft blogs and gaming websites.

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This first iteration of the server saw the introduction of two new admins: Kyle8910 and TKPenalty.

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Data Loss

In January 2011, Project City Build faced a significant setback when its service provider mysteriously lost all server data, including the offsite backups. Fortunately, during this time, Fatso12321 had been running a fallback server for the community, as the classic server software was notoriously unstable and often prone to extended downtimes. Fatso12321 stepped in to maintain the classic server while _andy and _specialk took a brief hiatus from Minecraft.

On February 18th, 2011, _andy and _specialk made their return with a brand new server. Running on Minecraft Beta 1.2_02, this marked the official transition of Project City Build from a classic server to a survival multiplayer experience.

Survival Multiplayer

For the first time, the server was a hybrid between survival mode and creative. Players had the resources if they wanted to build structures but also had the opportunity to play a true survival mode. A new version of Big City was built, with many of the classic server's buildings recreated. Notable towns included, Sandy Point, Paradise Falls, Forsyth and Milton.

On September 17th, 2011 in time for the Adventure Update, PCB split from two servers (classic, SMP) to three servers. The SMP server was moved to separate creative and survival servers to enhance the game-play experience. New towns were established in both servers. Big City 2 was also created, improving on the designs of the last two iterations.

On June 17th, 2012, the survival and creative servers were merged together to form a central Minecraft server[1]. Having undergone major hardware upgrades, the server was now capable of serving multiple maps and a larger number of simultaneous online players.